FACe! 3D Facial Animation System based on FACS

نویسندگان

  • S. Villagrasa
  • A. Susin
چکیده

In this paper we present a 3D facial animation system named FACe! It is able to generate different expressions of the face throughout punctual and combined activation of Action Units, defined by Facial Acting Coding System (FACS). This system is implemented on a 3D human head controlled by bones, riggers and skinning to deform the geometry. The bone system is implemented in order to move single or combined Action Units, so that they can implement superior layers such as expressions, phonemes, words, emotions and the synchronization of all them together.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Realistic Facial Animation Generation Based on Facial Expression Mapping

Facial expressions reflect internal emotional states of a character or in response to social communications. Though much effort has been taken to generate realistic facial expressions, it still remains a challenging topic due to human being’s sensitivity to subtle facial movements. In this paper, we present a method for facial animation generation, which reflects true facial muscle movements w...

متن کامل

A Performance Based Parametric Model for Facial Animation

In this paper we present a parametric model for facial animation and a method for adapting it to a specific person. Every facial expression can be described as a contraction or relaxation of the facial muscles. P. Ekman and F.W. Friesen selected 44 Action Units corresponding to visual changes on the face, which cannot be decomposed into smaller ones and which combinations universally represent ...

متن کامل

Visual Laughter Synthesis: Initial Approaches

Visual laughter synthesis is a challenging task that was only rarely explored and empirical investigations are scarce. For the purpose of building a virtual agent able to laugh naturally we exploit different animation techniques such as a procedural animation or based on motion capture and we apply them to visual laughter synthesis. At the moment we focus on three approaches: procedural animati...

متن کامل

Generation of Personalized MPEG-4 compliant Talking Heads

This paper studies a new method for three-dimensional (3D) facial model adaptation and its integration into a Text-to-Speech (TTS) system. The TTS System pronounces, in real time, English or Greek speech and simultaneously animates the adapted face model, thus simulating a natural talking face. The 3D facial adaptation requires a set of two orthogonal views of the user’s face with a number of f...

متن کامل

High-resolution Animation of Facial Dynamics

This paper presents a framework for performance-based animation and retargeting of high-resolution face models from motion capture. A novel method is introduced for learning a mapping between sparse 3D motion capture markers and dense high-resolution 3D scans of face shape and appearance. A high-resolution facial expression space is learnt from a set of 3D face scans as a person specific morpha...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009